

In place of a one it has a devil's head, which is not something folk like to gaze upon.Ī playing die that you'd be better off throwing as far away as possible. The second in the line of demonic playing dice.Ī die that feels hot to the touch. Tell Ambrose to give you his dice, after you beat him at Farkle, during The Madonna of Sasau.Ī playing die someone tried to load to their advantage, but they didn't do a very good job. One of Alfonse's custom-made dice, this one having a devil's head instead of a one.Ī playing die made specially for Alfonse.ĭice that belonged to Ambrose, the Sasau tailor, and now maybe to me? If all the dice fall as Devil's Heads, there is no score. The Devil's Head on its own has no value though. two 1s and a Devil's Head is worth 1000 points. Along with a pair of any other number, it forms three of a kind, e.g. The Devil's Head is a die with a side functioning as a wild Joker. Since each player uses his own dice, there's also an opportunity to cheat. Sometimes it's better not to set aside all the scoring dice you you've thrown, so you stand a better chance of scoring higher on the next throw. For that reason, it's best to end your turn using before the risk that not a single die will score gets too high. It is then the opposing player's turn to throw. The key element of the game is that if a throw does not produce a single scoring die, then the player's turn is over and all points scored up to that throw are forfeit. Scoring combinations are counted only for the current throw, not the entire turn. Then the player can throw the remaining dice again using and The player then uses to select and set aside scoring dice, and at least one die must always be set aside. partial straight 2-6 is worth 750 points.Ī player's turn always begins by throwing all six dice.


If you want to try your hand at gambling, it's possible to play the dice game of Farkle in every respectable tavern. Tutorials codex Note: The following information is from the in-game tutorial.
